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using TMPro;
using UnityEngine;
public class Applicant : MonoBehaviour, IChatSession
{
[SerializeField] private TextMeshProUGUI _output;
public string _agentName;
public string _userName;
public ChatSession session = null;
public Recruiter other;
// Start is called before the first frame update
void Start()
{}
public void StartSession()
{
var scenario = Resources.Load<TextAsset>("ApplicantScenario").text;
_ = ChatSessionManager.Instance.StartSession(this, _agentName, _userName, scenario);
}
string m = "";
public void Chat(string message)
{
m = message;
ChatSingle();
}
public void ChatSingle()
{
if (session == null)
{
Debug.Log("Session not yet ready or terminated");
return;
}
session.ChatSingle(m);
}
public void EndChatSession()
{
if (session == null)
{
Debug.Log("Session not yet ready or terminated");
return;
}
}
public void OnSessionReady(ChatSession session)
{
this.session = session;
Debug.Log("Applicant session ready");
other.Chat("Hi, my name is " + _agentName + ". I am here for the job interview.");
}
public void OnSessionError(ChatSession session, int _)
{
this.session = null;
}
public void OnChatResponse(ChatSession session, string response)
{
// _output.text = response;
other.Chat(response);
}
public void OnSessionEnd(ChatSession session)
{
session = null;
}
}