The Screen is split into Inventory (Boxes on the right side), Movement-path (Boxes on the bottom on the screen), and
Low-Key - Escape from Asgard is a strategic Puzzle-Game, in which the player
the Rooms of Asgard (the playing are in the middle). Loki (the player Character) is trapped in one of those rooms and wants to escape unseen. The exit is a sprite of Odins favorite doormat.
controls Loki, the god of mischief, who took his latest prank one step too far. Now the
gods of Asgard are after him and want him captured, so Loki must evade their sight at all
costs. To do this, the player has to chain together his available moves to create a path for
Loki, such that he does cross the predetermined path of the other gods. When he reaches
the exit, the next Level can begin. To win, the player must guide Loki through all rooms
and out of the premises of Asgard so that he can hide and let his punishment be forgotten
once again.
2) Controls and Functionality
Created by:
The Inventory holds the 4 different Moves, along with how many of the corresponding move are present. The core challenge of the game is in
Alexandra Hirtler, 12022839
choosing the correct sequence of moves to let Loki walk from his starting position to the exit without being spotted by the enemies.
Alexander Krkosch, 12015660
By dragging and dropping the moves from the inventory to the Movement-Path, the Player can choose the Path Loki will take. By hovering over a move, the Player can also rotate the moves.
Julia Lerchster, 12018007
When the Start-Button is pressed, Loki will walk according to the set path and Enemies will walk according to their Logic.
Should a Movement-option be in the wrong place, the player has two option to remove or replace it:
a)drag the Movement-option to the Trash. The Movement-option will be deleted and the inventory will recieve it back.
b)drag another Movement-option from the inventory over the space, where the unwanted option is situated. It will the replace the old Movement-option.
Should the Player drop a Movement-option over any space that is not the Path or the Trash, it will jump back to its original space.
Technologies:
Unity
Pixilart
3) Win-Condition
The Level is won when Loki enters the Win-tile after walking the set Path.
The Level is lost if Loki is at any point in the Visual-Area of the Enemies.
The Level is also lost if Loki doesn't escape within his one try, because then the doors close.
Credits:
Art & Animation -> Alexandra Hirtler, Alexander Krkosch, Julia Lerchster
Music & Sounds -> Alexandra Hirtler, Alexander Krkosch, Julia Lerchster
Sound success and failure: https://pixabay.com/sound-effects/
Programming -> Alexandra Hirtler, Alexander Krkosch, Julia Lerchster
Concept -> Alexandra Hirtler, Alexander Krkosch, Julia Lerchster
4) Moves
The Player has 4 Moves at their disposal, all of which are named after well known children of Loki. Every Move consists of 4 Steps:
a) Sleipnir, the eight-legged Horse (Horse): right-right-right-down
b) Fenrir, the God-devourer (Wolf): right-up-down-right
c) Jörmungandr, the World-serpent (Snake): up-right-down-down
d) Hel, the Queen of the Dead (Face): right-right-right-right
If Loki cannot perform a move in its entirety (if there is a wall in the way), the impossible steps of the Movement-options will simply be ignored.
Link to build:
The Player can also change the direction of the moves, by hovering over it. By hovering over the move, the Player can also see the move in the right corner.
https://alexk12.itch.io/lowkey-escape-from-asgard
5) Enemies
The Movement of Enemies is split into 2 parts, which is started as soon as Loki starts moving:
a) Movement
b) Looking
There are 2 Enemies:
Enemy 1: Thor
Enemy 2: Odin
Enemy 3: Freya
Enemy 4: Heimdall
By hovering over an enemy, the player can see the Movement of the enemy.