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import UniversalRouter from 'universal-router';
import generateUrls from 'universal-router/generateUrls';
function stateMatches(a, b) {
return JSON.stringify(a, Object.keys(a).sort()) === JSON.stringify(b, Object.keys(b).sort());
}
/**
* A wrapper around UniversalRouter which adds history integration
*/
export class Router {
/**
* @param {Array} routes The routes passed to UniversalRouter
* @param {object} options Options
* @param {string} options.routeName The main route name
* @param {Function} options.getState Function which should return the current state
* @param {Function} options.setState Function which gets passed the new state based on the route
* @param {object} unioptions options passed to UniversalRouter
*/
constructor(routes, options, unioptions) {
this.getState = options.getState;
this.setState = options.setState;
this.getDefaultState = options.getDefaultState;
// XXX: We only have one route atm
// If we need more we need to pass the route name to each function
this.routeName = options.routeName;
console.assert(this.getState);
console.assert(this.setState);
console.assert(this.getDefaultState);
console.assert(this.routeName);
// https://github.com/kriasoft/universal-router
this.router = new UniversalRouter(routes, unioptions);
window.addEventListener('popstate', (event) => {
this.setStateFromCurrentLocation();
this._dispatchLocationChanged();
async _getStateForPath(pathname) {
let isBasePath = pathname.replace(/\/$/, '') === this.router.baseUrl.replace(/\/$/, '');
if (isBasePath) {
return this.getDefaultState();
}
return this.router.resolve({pathname: pathname});
}
/**
* In case something else has changed the location, update the app state accordingly.
*/
setStateFromCurrentLocation() {
this._getStateForPath(location.pathname)
.then((page) => {
this.setState(page);
})
.catch((e) => {
// In case we can't resolve the location, just leave things as is.
// This happens when a user enters a wrong URL or when testing with karma.
});
}
/**
* Update the router after some internal state change.
*/
update() {
// Queue updates so we can call this multiple times when changing state
// without it resulting in multiple location changes
setTimeout(() => {
this._getStateForPath(location.pathname)
.then((page) => {
const newState = this.getState();
// if the state has changed we update
if (!stateMatches(newState, page)) {
const newPathname = this.getPathname();
const referrerUrl = location.href;
window.history.pushState({}, '', newPathname);
this._dispatchLocationChanged(referrerUrl);
}
})
.catch((e) => {
// In case we can't resolve the location, just leave things as is.
// This happens when a user enters a wrong URL or when testing with karma.
});
});
}
/**
* Given a new routing path set the location and the app state.
*
* @param {string} pathname
*/
updateFromPathname(pathname) {
this._getStateForPath(pathname)
const oldState = this.getState();
if (!stateMatches(oldState, page)) {
const referrerUrl = location.href;
window.history.pushState({}, '', pathname);
this.setState(page);
this._dispatchLocationChanged(referrerUrl);
}
})
.catch((err) => {
throw new Error(`Route not found: ${pathname}: ${err}`);
});
}
/**
* Pass some new router state to get a new router path that can
* be passed to updateFromPathname() later on. If nothing is
* passed the current state is used.
*
* @param {object} [partialState] The optional partial new state
* @returns {string} The new path
*/
getPathname(partialState) {
const currentState = this.getState();
if (partialState === undefined) {
partialState = {};
}
try {
return generateUrls(this.router)(this.routeName, combined);
} catch {
// XXX: In case we have partial state this will fail, just return the old path
return location.pathname;
_dispatchLocationChanged(referrerUrl = '') {
window.dispatchEvent(
new CustomEvent('locationchanged', {
detail: {
referrerUrl: referrerUrl,
},
bubbles: true,
})
);